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Project and Portfolio II

This was a project that I worked on for a portfolio class at Full Sail University. As an extension of Sound Design for Games, we were given a project where we had to create every sound from environmental ambiences, player sounds, to all of the game objects. Every sound needed to be recorded, designed, and implemented into the video shown.  I created many of the sounds using a Zoom H5 digital field recorder to record the Foley and then manipulated them in Pro Tools and Logic Pro X. Almost all of the sounds used multiple layers to create a new unique sound for the project. 

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